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Your rating: None

Developer: GameFX Technology
Distributor: THQ

Minimum System Requirements:

233 MHz Pentium II (300 MHz recommended)
32 MB RAM (64 MB recommended)
Direct 3D board or a 3dfx board (AGP 3D accelerator capable of 1024x768x32 bit rendering recommended)
Sound Blaster 16 or compatible (PCI EAX or A3D sound card recommended)
4x CD-ROM (12x recommended)
2 button joystick(optional). Mouse(optional) (4 Button joystick w/ rudder control and throttle recommended)

RATING: ESRB (EVERYONE)

INSTALLATION:

Installation requires about 350 MB of HD space. I'd like to comment on how Gamefx added the feature of setting up your game display properties for the game immediately after installation had finished. This saves you from having to go into the game settings manually and set the properties for the game display.

INTRO:

The Distilled Evil, a race of space-dwelling creatures, and their slaves, the Sprog, are creating the ultimate bio-mechanical weapons: The Sinistar. If they succeed, they'll unleash them against your universe, in a cosmic rampage of conquest, plunder, and destruction. You must stop them, fighting your way to the center of the Sinistar universe and destroying the ultimate Sinistar there.

GAMEPLAY:

You're a spaceship pilot navigating your craft through an asteroid field. Enemy space craft mine minerals from the asteroids and carry them to a gigantic portal. When they've delivered enough crystals, the portal opens and Sinistar makes his appearance. Like the drones, your ship can also mine crystals, which provide essential energy for your shields and weapon systems. You can postpone the arrival of Sinistar by attacking the gate with crystal-powered sinibombs or destroying the drones while they are mining crystals for the portal. The longer you delay the opening of the gate, the weaker Sinistar is when he finally emerges and the fewer sinibombs you'll have to employ to destroy him. Obstructing your attacks on the gate is a fleet of heavily armed fighters. If you can prolong the construction of the portal, it blows up, finishing the level without your having to actually fight Sinistar. This method is repeated over and over again getting more difficult through each level.

Every fourth level of the game's 24 levels, there is a "bonus stage". These levels are basically regulated melees that involve either destroying or protecting a particular object. There's also some modification with regard to the Sinistar itself. Instead of a single design, as seen in the original, each of the standard levels has its own unique Sinistar with its own attack style and weaknesses. However, this leads to one of the game's frustrations. Saving is only allowed between levels, yet beating each level is a time-consuming process that often takes as long 30 minutes.

Once you have figured out the particular Sinistar's weakness you would have had to restart the level a number of times, which, in turn, can become very annoying.

CONTROLS:

The Sinistar of 1983 used nothing more than a joystick and two buttons, while Sinistar: Unleashed uses no less than 48 separate controls (which would be OK if I had an extra couple of hands!!). Most of these controls can be safely disregarded, but remain important enough to make playing the game with a standard gamepad impractical. I used the MS SideWinder Free Style joystick (which has 12 buttons) and still found myself scrambling for the keyboard in some instances of the game. The control is overly elaborate for a straight space shooter and could benefit from some simplification.

GRAPHICS:

Where Sinistar: Unleashed supersedes is in its graphics, which are unquestionably astounding! The levels in which the game takes place are bright and colorful. The game's well-rendered enemies die in convincing explosions. I also found it amusing when I was destroyed, I could see my little pilot bouncing around in space. :)

SOUND:

The sound effects are not the most impressive that I have heard in a game, but they get the job done. All of Sinistar's classic dialogue is intact and sounds great except for his death scream.

CONCLUSION:

All in all, I was not overly impressed with the actual game play. The game seemed redundant after a while and I found myself trying to keep amused with the game. Maybe if Gamefx had designed the controls a little easier to use, I would have enjoyed the game a lot more. The one thing I would like to commend Gamefx on: THE GRAPHICS ARE AWESOME!!

I give Sinistar: Unleashed 2 and a half joysticks. Again I was not overly impressed with the game play but its graphical presentation was definately, kick-a**!

Recommended for you folks that like Descent based action.

Sinistar: Unleashed was reviewed by Game Boyz reader A.K.A on his:

AMD K6III 450 MHz
128 MB PC100 RAM
3dfx Voodoo3 3000 AGP Video Card
19" ViewSonic Monitor
Sound Blaster Live! X-Gamer
Altec Lansing Surround Sound and Sub-woofer speakers

Sinistar: Unleashed

 

Sinistar: Unleashed

ESRB: Rating Pending - RP
Platform: PC Games
Category: Space Sims
 
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Developer: GameFX Technology Distributor: THQ Minimum System Requirements: 233 MHz Pentium II (300 MHz recommended) 32 MB RAM (64 MB recommended) Direct 3D board or a 3dfx board (AGP 3D accelerator capable of 1024x768x32 bit rendering recommended) Sound Blaster 16 or compatible (PCI EAX or A3D sound card recommended) 4x CD-ROM (12x recommended) 2 button joystick(optional). Mouse(optional) (4 Button joystick w/ rudder control and throttle recommended) RATING: ESRB (EVERYONE) INSTALLATION: Installation requires about 350 MB of HD space. I'd like to comment on how Gamefx added the feature of setting up your game display properties for the game immediately after installation had finished. This saves you from having to go into the game settings manually and set the properties for the game display. INTRO: The Distilled Evil, a race of space-dwelling creatures, and their slaves, the Sprog, are creating the ultimate bio-mechanical weapons: The Sinistar. If they succeed, they'll unleash them against your universe, in a cosmic rampage of conquest, plunder, and destruction. You must stop them, fighting your way to the center of the Sinistar universe and destroying the ultimate Sinistar there. GAMEPLAY: You're a spaceship pilot navigating your craft through an asteroid field. Enemy space craft mine minerals from the asteroids and carry them to a gigantic portal. When they've delivered enough crystals, the portal opens and Sinistar makes his appearance. Like the drones, your ship can also mine crystals, which provide essential energy for your shields and weapon systems. You can postpone the arrival of Sinistar by attacking the gate with crystal-powered sinibombs or destroying the drones while they are mining crystals for the portal. The longer you delay the opening of the gate, the weaker Sinistar is when he finally emerges and the fewer sinibombs you'll have to employ to destroy him. Obstructing your attacks on the gate is a fleet of heavily armed fighters. If you can prolong the construction of the portal, it blows up, finishing the level without your having to actually fight Sinistar. This method is repeated over and over again getting more difficult through each level. Every fourth level of the game's 24 levels, there is a "bonus stage". These levels are basically regulated melees that involve either destroying or protecting a particular object. There's also some modification with regard to the Sinistar itself. Instead of a single design, as seen in the original, each of the standard levels has its own unique Sinistar with its own attack style and weaknesses. However, this leads to one of the game's frustrations. Saving is only allowed between levels, yet beating each level is a time-consuming process that often takes as long 30 minutes. Once you have figured out the particular Sinistar's weakness you would have had to restart the level a number of times, which, in turn, can become very annoying. CONTROLS: The Sinistar of 1983 used nothing more than a joystick and two buttons, while Sinistar: Unleashed uses no less than 48 separate controls (which would be OK if I had an extra couple of hands!!). Most of these controls can be safely disregarded, but remain important enough to make playing the game with a standard gamepad impractical. I used the MS SideWinder Free Style joystick (which has 12 buttons) and still found myself scrambling for the keyboard in some instances of the game. The control is overly elaborate for a straight space shooter and could benefit from some simplification. GRAPHICS: Where Sinistar: Unleashed supersedes is in its graphics, which are unquestionably astounding! The levels in which the game takes place are bright and colorful. The game's well-rendered enemies die in convincing explosions. I also found it amusing when I was destroyed, I could see my little pilot bouncing around in space. :) SOUND: The sound effects are not the most impressive that I have heard in a game, but they get the job done. All of Sinistar's classic dialogue is intact and sounds great except for his death scream. CONCLUSION: All in all, I was not overly impressed with the actual game play. The game seemed redundant after a while and I found myself trying to keep amused with the game. Maybe if Gamefx had designed the controls a little easier to use, I would have enjoyed the game a lot more. The one thing I would like to commend Gamefx on: THE GRAPHICS ARE AWESOME!! I give Sinistar: Unleashed 2 and a half joysticks. Again I was not overly impressed with the game play but its graphical presentation was definately, kick-a**! Recommended for you folks that like Descent based action. Sinistar: Unleashed was reviewed by Game Boyz reader A.K.A on his: AMD K6III 450 MHz 128 MB PC100 RAM 3dfx Voodoo3 3000 AGP Video Card 19" ViewSonic Monitor Sound Blaster Live! X-Gamer Altec Lansing Surround Sound and Sub-woofer speakers



 
 

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