Thoughts on the Gaming Industry: Error 37, or Why I'm Not Actually Looking Forward to Diablo 3

So, on the one hand, I'm apparently going to be reviewing Diablo 3 sometime soon. This would normally be a good thing, a thing that makes me leap for joy. After all, I enjoyed Diablo 1 a fair bit, and Diablo 2 was at least partially responsible for late assignments in my college days, it was that fun. But a dark spectre has arisen, and one that I sort of knew was going to become a problem.

Google "Diablo 3 Error 37". Don't worry, I'll wait for you.

Done? Good.

 

Thoughts On The Gaming Industry: DLC Versus Standalone.

So, you may have noticed from my news post that I'm not precisely thrilled about Cyanide's Chaos Edition and Dungeonbowl. There's another reason for this: They're most likely going to be sold as standalone. Granted, Cyanide always gives discounts for people who have their previous editions, pricing it like DLC for those who bought older games, but it's still annoying, because it plays merry hell with my hard drive space.

 

Chuck's Challenge 3D Interview

Do you know Chuck Sommerville, my favorite game developer? Perhaps you've heard of his game, Chip's Challenge, or his new game, Chuck's Challenge?

 

Kickstarter Games

Some of you may have heard of Kickstarter. In fact, we've had a few articles that talked about it here on Game Boyz. It's a site that lets you post your project that needs funding. Others can then pledge money towards the project. No one is billed if the goal isn't met, which ensures that only projects that believe they have enough money to be completed will actually begin. There are various levels of rewards depending on how much you pledge. I recently pledged to a few games.

Guns of Icarus Online

 

Double Fine using Kickstarter to fund new game

Tim Schafer, The creative mind behind Double Fine Productions, has announced that they will be funding their next game via Kickstarter. The new game will be a PCdownloadable "Point-and-Click graphic adventure game for the modern age." This would be the first point-and-click game that Tim Schafer has worked on since Grim Fandango in 1998. The team need to reach $400,000 within 33 days in order to fund the game and from the looks of it, they may reach that goal soon enough. By the time it took me to write just this one paragraph, they had already raised almost $10,000 more!

 

Collector Editions

Collector editions, special editons, limited editions, whatever you want to call them is a bang for your buck, and sometimes not worth it. Some editions go above 20 dollars of the retail price, and some go 100 dollars about the original price, however, I have recently noticed that whenever I buy a new game, I usually pick up collector editions, or whatever people may call it, instead of the retail version.

 

Gamevolution: The Magnavox Era (1972-1977)

 
 
Gamevolution: The Magnavox Era (1972-1977)
 
So nobody wanted to dish out their dough to play computer space because they figured it was just like throwing money into the ocean. The game was damn near impossible to win without dedicating a paycheck's worth of quarters.
 

 

Gamevolution: Arcade Antics (1965-1971)

Arcade Game Antics 1965-1971


In the late sixties, video games were still about as popular as macaroni and sliced apples. Some people liked them, but most people hadn't even heard of them. Despite this, this era of gaming made the concept concrete. People liked video games, people would pay money for them, and thus, people should produce them.
 

 

What makes a game amazing?

What makes a game amazing? Is it the hype that it’s given, the multiplayer, the graphics, the intensity/ adrenaline, your friends, the insipidness of reading a book, rather than playing game, or is it exploring new worlds that seem very ambiguous new to the human mind? What is it? I for one have heard the many play games because it helps cope with daily problems, is it true? Or is a video game amazing due to its senseless violence. I for one believe that a game is only amazing when it gives the mind new worlds to explore.

 

Gamevolution: Spacewar! (1960-1965)

 
 
 
Spacewar! – 1960-1965
 
The world had entered a new decade – one which was to be filled with LSD, human rights movements, and feminism. Video games were hardly a significant part of this revolutionary era, but their potential had been realized. People were starting to learn that they would no longer have to exert energy or brain power to play games!

 
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